What should you do in the lesson that immediately follows your recital?
For piano teachers who have spent months preparing for this big event, the tendency is often to “move on” to new material and fun activities… putting the recital in the past.
But what if we told you there was a fabulous way of encouraging self-reflection after a performance that was both new AND fun?!
Today we’re sharing an after-recital printable that you can use to encourage your piano students to consider their recent piano performance and to discover what went well, what they’d like to improve upon and how their preparations directly contributed to their recital experience.
Because asking children to self-reflect can be a difficult task, we’ve wrapped it up in a package of fun that will have them grinning ear-to-ear!
The Reviews are In! This Recital Reflection Mad Gab is Tops…
In the lesson following your recital, sit down with your piano students and complete this little activity. Not only will it encourage your students to truly reflect on their performances, but it will also provide you with some valuable insights into how your piano students are feeling about their recital experiences.
Our Recital Reflection Mad Gab: How It Works
Print out the activity found here. Have your students answer the 5 questions on the first page and then use their answers to complete the Recital Reflection Mad Gab. Read it over with your students and keep it in their piano lesson binders as both a keepsake and as a resource you can refer to before future performances.
Click on the image below to see a sample of a completed Recital Reflection Mad Gab:
Post-Recital Review Complete? Now Have Some Fun!
So your piano recital is all wrapped up, you’ve completed the Recital Reflection Mad Gab and now there are still lessons before you break for the summer. Wondering how to keep your students attention while hammering home some serious piano knowledge?
Check out our resource PianoGameClub, where the four new piano games we send to our subscribers each month motivate, educate and engage students with game-based learning.